Exodus: A Deep Dive for the Dedicated Sci-Fi Aficionado.

For a distinct breed of science-fiction enthusiast, the revelation of Exodus stood as the most significant reveal from a recent gaming awards ceremony. Curiously, those very fans could have missed grasped its full implications during the initial showcase.

Exodus, the inaugural game from a new studio filled with veteran talent from a renowned RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Before this reveal, the studio's leadership detailed some of the real scientific concepts that underpin for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all suitably heady ideas, which are particularly tough to convey in a brief, cinematic trailer.

“I would have preferred some of those fascinating and new ideas were shown in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another replied, “My impression was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were correspondingly varied.

The trailer's approach undoubtedly makes sense from a marketing perspective. When striving to stand out during a lengthy onslaught of game announcements, what is more marketable: Scientists discussing the intricacies of relativity? Or giant robots combusting while other giant robots emit plasma from their armor? However, in choosing spectacle, the developers omitted to include the quieter concepts that make Exodus one of the more intriguing concept-driven games in development. Let's explore further.


The Question of Humanity

Does Exodus include aliens? No. That's complicated. Consider that image near the opening of the trailer, featuring a bipedal figure with gray-blue skin and metal components integrated into their body. That was surely an alien, right? In the end hinges on your perspective regarding one of the game's core existential inquiries: If you applied incremental change reasoning to the human biology, is what is left still human?

“We want the Celestials... for a player not intending to invest significant amounts of time into absorbing the lore, to still understand the fundamental idea that they're evolved humans, understand that they’re an foe you have to face... But also, ultimately, make sure it's enjoyable and that they're compelling and that they are satisfying to challenge,” explained the studio's general manager.

Comprehending how these otherworldly beings aren't by definition aliens requires wrestling with immense expanses of both the cosmos and history. Time dilation — the relativistic effect that time moves at a reduced rate for faster-moving objects — is an operative scientific basis of Exodus’ science-fiction trappings. Here are the basics: Humanity leaves a desiccated Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those early arrivals heavily modified their DNA and assumed the “Celestial” name.

“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as fundamentally unevolved, lesser, not really worthy for the higher tiers of society,” stated the game's story head.

Exodus is set approximately 40,000 years in the future. Ponder that immensity — that's the equivalent of all of recorded human history repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories advancing the limits of biological science. You would not possibly recognize the end product as human. You might very well believe you're looking at an alien. The most fearsome branch of Celestial, known as the Mara-Yama, can take various forms. Some possess sharp teeth and blades and stand nine feet tall. Others are covered in chitinous shells. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a fleshy blob attached to a head.


A Universe of Ideas

Among the explosions, beam attacks, and combat creatures, you might have noticed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, operates a metallic machine that radiates a violet glow. A spaceship flies into a portal and disappears at incredible speed. This all seems past human comprehension, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that appear alien but are deeply rooted in our species' own evolution.

Beyond the core development team, the Exodus lore is being expanded by what the narrative lead called a duo of “literary legends.” One celebrated author has already published a doorstopper novel set in the universe, with another planned, while another award-winning writer has penned a series of short stories. Bringing such legendary science-fiction talent into the world years before the game's release has allowed the studio to develop a rich fictional universe as a foundation for the game.

“It was really a joint venture. We had set some basics, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly manipulate the ground beneath him, fashioning stone into a instant bridge. This material, called livestone, is controlled by mental impulses from Celestials or augmented enforcers — descendants of later human arrivals who were granted specific technologies by the Celestials. Since Jun shows this ability, questions are raised about his nature.

“Jun's not technically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “important element of the game.”

The immense scale of the Exodus setting — both in distance and historical time — means there is abundant room for diverse stories to be told, using the same established rules without causing interference.


A Broad Narrative Canvas

Although Exodus has been in development for a couple of years and isn't releasing, several stories have already been told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a television series tells a tragic story about a father chasing his daughter across star systems, with time dilation resulting in profound effects on their family; by the time he finds her, she has aged many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun eating away at everything, including critical life support systems, and Jun must master his Celestial-like powers to {find a solution|stop

Madison Adams
Madison Adams

A passionate writer and artist who shares insights on creativity and mindful living, drawing from years of experience in various creative fields.