Vintage Grappling Game Grabs the Limelight at Cena's Last Monday Night Raw Show

The Nov. 17 installment of Monday Night Raw broadcast on Netflix showcased John Cena's last performance on the program as an active wrestler. Moreover witnessed the comeback and showdown between Brock Lesnar and Roman Reigns as they joined their individual groups for the forthcoming 5-on-5 match at WarGames. Amidst the action were shockers like AJ Lee assisting Maxxine Dupri claim the women's Intercontinental Championship, and Dolph Ziggler making a comeback. In such a packed Madison Square Garden show, the attention was taken by Lil Yachty, when he presented his silver PSP for the camera, demonstrating he was playing SmackDown! vs Raw 2006.

Popular Event: The Rapper and His PSP

In spite of everything that happened on this memorable Raw, it was Lil Yachty and his PSP that became a sensation. Is it because of pop culture's lasting love for Sony's handheld console? Could it be because people fondly remember the brilliance of the SmackDown! vs. Raw franchise? Or is it, because WWE fans don't care for the latest 2K games?

Exploring SmackDown! vs. Raw 2006: A Iconic Release

If you're unfamiliar, SmackDown! vs. Raw 2006 represented the series' introduction on the PSP and was the final entry in the SmackDown! vs. Raw line to remain only on PlayStation. The game transitioned the franchise toward increased realism and authenticity, moving away from the arcade-style feel of earlier titles. It introduced a new momentum meter that dictated the flow of a match, substituting for the previous "clean/dirty" and "SmackDown!" meters. Players could decide to wrestle “clean” as a face or “dirty” as a heel, with a endurance feature that diminished as matches grew more intense; more elaborate moves meant faster fatigue. SmackDown! vs. Raw 2006 eventually became the best-selling PlayStation 2 release in the entire series.

Evolution of the Line

The line commenced with WWF SmackDown! on the original PlayStation and persisted as an annual release, aside from in 2021. It remained a PlayStation exclusive until WWE SmackDown vs. Raw 2007, which expanded the franchise to additional platforms. In 2013, the series was rebranded as WWE 2K, beginning with WWE 2K14.

Features and Unique Elements

In the past, the SmackDown! vs. Raw games dominated and appeared as an evolution of titles from the N64 era, because of enhanced graphics. When the franchise shifted to PlayStation 2, that sensation only strengthened as titles with clear visuals, new gaming modes, and story-driven storylines were consistently introduced.

The PSP version of SmackDown! vs. Raw 2006 adds elements not found on its PS2 version, including three unique side games available from the start. The first, "WWE Game Show," quizzes players with 500 wrestling questions covering everything from music and finishers to history and feuds, occasionally using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players steer Eugene (whose character is being an developmentally disabled wrestling savant) around the ring as quickly as possible.

Retro Appeal and Legacy

The earlier SmackDown! vs. Raw games were very zany, even when they aimed for more realistic gameplay. The franchise transitioned toward total simulations with the 2K games, devoid of the out-of-the-box ideas of their predecessors. But the older titles also acted as time capsules of some of our beloved eras of wrestling.

Perhaps fans are longing for a alike, more "fun-based" time in their wrestling games. Maybe the pleasure of seeing a celebrity honoring the excellence of the PSP, like the rest of the internet does, is what made folks applaud Yachty. Or perhaps SmackDown! vs. Raw 2006 was truly exceptional, and mirrors an just as great era of wrestling, one that was dominated by John Cena, who will step away from in-ring competition on December 13, at the Capital One Arena in Washington, D.C.

Madison Adams
Madison Adams

A passionate writer and artist who shares insights on creativity and mindful living, drawing from years of experience in various creative fields.